First of all, when a player declares they want to ‘Hide’ you must first determine whether this is even reasonable.Hide – This action takes a bit of DM discretion, and is slightly more complicated so bear with me.Disengage – Allows the player to move without triggering any Attack of Opportunity’s.
Dash – Grants the player additional movement (equal to their speed) for the turn.
DMG 5E IMPROVISING DAMAGE FULL
192 of the Player’s Handbook for full details): If you are unfamiliar with the effects of these actions, here’s a brief summary (check out pg. Mechanically speaking, these do not work any differently than if the player had taken them as an action they simply get the benefit of saving their ‘action’ for something else such as attacking or using an item. This allows the rogue to either dash, disengage, or hide as a bonus action. Cunning ActionĪnother ability often used by rogues is Cunning Action. On a successful hit, they will get sneak attack damage again because the kobold is still within 5ft of the fighter. The rogue can use their reaction to get an Attack of Opportunity. On the kobold’s turn, the kobold decides to turn and run away from the rogue and past the fighter. On the rogue’s turn, they will get sneak attack damage since the target is within 5ft of their ally. There can be instances when a rogue deals sneak attack damage more than once in a round.Ī rogue and their teammate, a fighter, are flanking a kobold. This is specifically not limited to the rogue’s turn. I think it’s fucking hilarious picturing a character stealthily using a giant weapon. If one of my players is a rogue and they happen to be using a greataxe, for some reason, I would still let them have sneak attack damage. However, honestly I would totally let this rule slide. I’ve never seen this to be an issue since rogues tend to be using these types of weapons anyhow (as they are Dex based).
In this article, I provide a basic overview we well as my general thoughts on the following: This will tell you everything you need to know for successfully dealing with these lying, back-stabbing, thieving bastards. I wrote this as a sort of “guide” for Dungeon Masters who may not have dealt with rogues before. Since you may be completely unaware of their class abilities the experience feels a lot like drinking from a fire hose. As I soon found out, It can be tricky DMing for a class that you have never played. This meant that I had to become the dungeon master.
But when my new group wanted to start playing, I was -somehow- the most experienced. When I first started out as a Dungeon Master, I had only played 5e in a short lived campaign as a druid.